Fallout 2 FRM <-> BMP Converter documentation (revised on Apr 9,1999)

What's New:

FRM2BMP can read an external palette file (*.PAL in MASTER.DAT) when
generating .BMPs. If you believe some FRMs use different palettes,
use -p option to specify the palette file.

Example Usage:

Please following the steps:

1.Generate BMP and FRM header info files:

  C:\>FRM2BMP art_inven_vminigun.frm

2.Use your favorite painter program to modify art_inven_vminigun.bmp
  Be sure to not change palette and dimensions of the image.

3.Convert BMP back to FRM:

  C:\>BMP2FRM art_inven_vminigun.bmp

4.Done
	
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NOTES:

1. You cannot convert any BMP to FRM. You can only convert BMPs
   generated by FRM2BMP or at least having the same dimensions.
   The reason is:

   I. Palette. Palette info is not stored in FRM; FO2 uses a 
      global palette.
  II. Header info. FRM2BMP now saves FRM header info (74-byte)
      to INF files, which are vital to successfully converting
      BMP back to FRM:

        abc.BMP + abc.INF = abc.FRM
	
2. BMP2FRM cannot process FRMs of multiple frames (i.e. FRMs in
   CRITTER.DAT)
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